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Unity 6 Beta User Manual
Unity 6 Beta User Manual
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Unity 6 Beta User Manual
Use the Unity Editor to create 2D and 3D games, apps, and experiences. Download the Editor at unity3d.com. The Unity User Manual helps you learn how to use the Unity Editor and its associated services. You can read it from start to finish, or use it as a reference. If it’s your first time using Unity, take a look at the introductory documentation on Working with Unity, and see the Unity Tutorials. New Features introduced in Unity 6 Beta: [More information to come] Upgrading Unity projects from older versions of Unity: [More information to come] What happened to 2023.3? Read about our new Unity 6 naming convention to learn more.Packages Learn about packages: Working with the Package Manager Find documentation for a specific package: Verified packagesWhen a package passes release cycle testing for a specific version of Unity, it receives the Verified For designation. This means that these packages are guaranteed to work with the designated version of Unity.See in Glossary and Preview packagesA preview package is in development and not yet ready for production. A package in preview might be at any stage of development, from the initial stages to near completion.See in Glossary Learn how to build a custom package: Creating custom packagesBest Practice guides Best practices from Unity Support engineers: Advanced best practice guides Unity User Manual sections Create with UnityA complete introduction to the Unity Editor. Unity 2DAll of the Unity Editor’s 2D-specific features including gameplay, spritesA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More infoSee in Glossary and physics. GraphicsThe visual aspects of the Unity Editor including camerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More infoSee in Glossary and lighting. PhysicsSimulation of 3D motion, mass, gravity and collisionsA collision occurs when the physics engine detects that the colliders of two GameObjects make contact or overlap, when at least one has a Rigidbody component and is in motion. More infoSee in Glossary. NetworkingHow to implement Multiplayer. ScriptingProgramming your games by using scripting in the Unity Editor. AudioAudio in the Unity Editor, including clips, sources, listeners, importing and sound settings. AnimationAnimation in the Unity Editor. UIUser interface toolkits available in the Unity Editor. Unity services Virtual reality Platform specificInformation about the platforms that you can build your application for. Further sources of informationUnity Answers or Unity Forums - here you can ask questions and search answers. The Unity Knowledge Base - a collection of answers to questions posed to Unity’s Support teams. Tutorials - step by step video and written guides to using the Unity Editor. Asset Store help - help on Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More infoSee in Glossary content sharing. Known issuesIs a feature not working as you expect it to? It might be an existing Known Issue. Please check using the Issue Tracker at issuetracker.unity3d.com. Unity 6 Beta User Manual Documentation versions |
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